(C)1995/1996 BitBoyz Credits:
Coding: Gerald Stap & Stephan Vinkenborg
Graphics: Stephan Vinkenborg
Playtesting: Marcel Delorme
Levelpack hosting: BaSoft BBS
Number of players: 2 or 3 Genre: Action
requirements: Platform: MSX-2/MSX-2+ on 7
MHZ or MSX Turbo in R800 mode DiskOS: DOS2.xx Graphics: Sunrise
Graphics9000 (V9990) Music: No Music
SoundFX: Sunrise Moonsound (OPL4) RAM: 64kB
BattleBomber was intended as a Graphics9000 testing and discovery
project. We wanted to see what the Graphics9000 hardware was capable of
in P1 mode. To test this we developed a GFX9000 I/O lib for ASCII-C.
The lib itself was written completely in asm with M80. The gamelogic
was written in ASCII-C. Due to limitations of the ASCII-C linker
resulting in very long linking times (over 30 min) we discontinued the
work on the Music Replayer and released it as is.
Battle Bomber was one of the first games to be released for
Graphics9000. Although the game lacks backround music people who played
it seemed to like it.... a lot! It's strong point is that you can have
fun with 3 players (2 on
joystick, 1 on keyboard) an set almost the whole screen ablaze. We
admit the game could use some improvements like extra levels,
sceneries, and items. In 1996 there were extra levels available for
download at BaSoft BBS. But only a handful of ppl took the time to
download them. If you want a copy with disk-sticker you can buy the
game from MSX-Club Hnostar (http://www.ctv.es/USERS/hnostar/).
As of January 1st 2005 BattleBomber is Freeware!